Our Motion Capture Services
Our Motion Capture Services
Motion Capture Services
Our motion capture studio

Volume size of 7 meters * 9 meters
3 meters volume height
36 Optitrack Prime 13 cameras
Capture up to 5 performers at the same time
Beamer and TV screens as preview setup for performers
Realtime preview in Motive, Motiobuilder, Unreal and Unity
Our motion capture studio
At a glance
Volume size of 7 meters * 9 meters
3 meters volume height
36 Optitrack Prime 13 cameras
Capture up to 5 performers at the same time
Beamer and TV screens as preview setup for performers
Realtime preview in Motive, Motiobuilder, Unreal and Unity
Our MoCap studio
At a glance
Volume size of 7 meters * 9 meters
3 meters volume height
36 Optitrack Prime 13 cameras
Capture up to 5 performers at the same time
Beamer and TV screens as preview setup for performers
Realtime preview in Motive, Motiobuilder, Unreal and Unity
Other Services
Our Avatar Creation Services
Casting for Motion Capture
3D Body Scanning
Character Creation
Avatar Creation
Casting for MoCap
Actors are mostly no motion capture actors. We have many actors who are well trained to work with motion capture in our database. For this reason we are happy to offer actors for your special projects.
3D Body Scanning
With our connection to 3D Instagraph, we can also schedule a 3D body scan for your character. Their body scanning system with integrated platform automatically creates an avatar which can be utilized in video games, VR and AR applications, movies, adverts or anything else.
Avatar Creation
3D Instagraph’s body scanning system automatically creates an avatar that can be used for motion capture. The avatars can be easily integrated in video games, VR and AR applications, movies, adverts or anything else.
Team
Niklas Bothe
Head of Motion CaptureNiklas began specializing in motion capture during his studies in Game Design and is working with a wide array of techniques and hardware since 2011.
After working on the title Grand Values: Monaco for three years he joined NEXR to set up a motion capture studio which became OnPoint Studios, a highly innovative motion capture and virtual production service provider. His understanding of game production pipelines and engines enables OnPoint to benefit immensely from the recent push towards realtime workflows in cg production.
Marian Woller
Virtual Production SupervisorStarting as an animator Marian has 25 years of experience working in the entertainment industry. His knowledge encompasses all aspects of digital production from concepting, animation, camerawork, FX and compositing.
Attracted by the possibilities of Virtual Production he has dedicated himself to becoming an expert in this new and exciting field. Always up to date with cutting edge workflows and techniques, he is the driving force behind many of OnPoint‘s innovations.
Kevin Clare
Facial specialist and 3D animatorKevin began as a 3D Animator working on various commercial and TV projects. After gaining experience with the whole animation workflow he started to focus on the particular aspect of facial animation. At NEXR, he was quickly given responsibility for developing a new facial animation pipeline, working with riggers and programmers to create a facial batching system and got the facial capture specialist.
While working as a facial animator he is also supporting with organization tasks such as their developing file system and project management.
Team
Niklas Bothe
Head of Motion CaptureNiklas began specializing in motion capture during his studies in Game Design and is working with a wide array of techniques and hardware since 2011.
After working on the title Grand Values: Monaco for three years he joined NEXR to set up a motion capture studio which became OnPoint Studios, a highly innovative motion capture and virtual production service provider. His understanding of game production pipelines and engines enables OnPoint to benefit immensely from the recent push towards realtime workflows in cg production.
Marian Woller
Virtual Production SupervisorStarting as an animator Marian has 25 years of experience working in the entertainment industry. His knowledge encompasses all aspects of digital production from concepting, animation, camerawork, FX and compositing.
Attracted by the possibilities of Virtual Production he has dedicated himself to becoming an expert in this new and exciting field. Always up to date with cutting edge workflows and techniques, he is the driving force behind many of OnPoint‘s innovations.
Kevin Clare
Facial specialist and 3D animatorKevin began as a 3D Animator working on various commercial and TV projects. After gaining experience with the whole animation workflow he started to focus on the particular aspect of facial animation. At NEXR, he was quickly given responsibility for developing a new facial animation pipeline, working with riggers and programmers to create a facial batching system and got the facial capture specialist.
While working as a facial animator he is also supporting with organization tasks such as their developing file system and project management.
Team
Niklas Bothe
Head of Motion CaptureNiklas began specializing in motion capture during his studies in Game Design and is working with a wide array of techniques and hardware since 2011.
After working on the title Grand Values: Monaco for three years he joined NEXR to set up a motion capture studio which became OnPoint Studios, a highly innovative motion capture and virtual production service provider. His understanding of game production pipelines and engines enables OnPoint to benefit immensely from the recent push towards realtime workflows in cg production.
Marian Woller
Virtual Production SupervisorStarting as an animator Marian has 25 years of experience working in the entertainment industry. His knowledge encompasses all aspects of digital production from concepting, animation, camerawork, FX and compositing.
Attracted by the possibilities of Virtual Production he has dedicated himself to becoming an expert in this new and exciting field. Always up to date with cutting edge workflows and techniques, he is the driving force behind many of OnPoint‘s innovations.
Kevin Clare
Facial specialist and 3D animatorKevin began as a 3D Animator working on various commercial and TV projects. After gaining experience with the whole animation workflow he started to focus on the particular aspect of facial animation. At NEXR, he was quickly given responsibility for developing a new facial animation pipeline, working with riggers and programmers to create a facial batching system and got the facial capture specialist.
While working as a facial animator he is also supporting with organization tasks such as their developing file system and project management.
Contact
You need further information on our services or need a quote?
No matter if you are interested in motion capture, performance capture for up to 5 people at a time, face capture, live animation or want to do remote motion capture with us without visiting our Studio in Berlin, we are here to get your products to the next level.
Being able to integrate motion capture into our animation pipeline was crucial for UMI’s production. All this was made possible and intuitive with OnPoint Studios remote shooting sessions, a very good way to make this work efficiently and collaborate fluidly. I recommend taking this approach towards animation if you are looking into motion capture solutions for your project. The final blackouts and material brought us great results. At Another Coffee Games we are looking forward to collaborating with OnPoint Studios and use the system in a near future again.
Contact
You need further information on our services or need a quote?
No matter if you are interested in motion capture, performance capture for up to 5 people at a time, face capture, live animation or want to do remote motion capture with us without visiting our Studio in Berlin, we are here to get your products to the next level.