Our Motion Capture Services

Remote Motion Capture

More about Remote MoCap

Face Capture

More about Face Capture

Body Motion Capture

More about Body Motion Capture

Virtual Production

More about our Virtual Production

Performance Capture

More about Performance Capture

Our Motion Capture Services

Remote Motion Capture

Our remote motion capture service removes the needs to be on set physically. The combination of data streaming technologies with modern game engines allows us to seamlessly stream the actor’s performance to clients around the world in real time.

More about Remote MoCap

Body Motion Capture

Utilizing our Optitrack system, we can capture the performances of up to 5 actors simultaneously in our volume. We realize that productions normally have a tight deadline. That is why we prioritize speedy, high quality delivery of your data.

More about Body MoCap

Face Capture

With a variety of different facial capture solutions, we can provide facial performance for a range of different workflows and budgets. We can adapt to your facial animation pipeline. Whether its facial reference you need or specific input for sophisticated, automated solutions.

More about Face Capture

Virtual Production

Over the last year we have heavily focused on working with the Unreal Engine, creating interactive digital sets to provide live previews for our clients. This gives our customers the best possible idea of the final outcome.

More about Virtual Production

Performance Capture

By combining body and facial capture the whole range of the talent’s performance is captured.

All devices are synched and fine-tuned to work seamlessly together.

More about Performance MoCap

Motion Capture Services

Our remote motion capture service removes the needs to be on set physically.

The combination of data streaming technologies with modern game engines allows us to seamlessly stream the actor’s performance to clients around the world in real time.

More about Remote Motion Capture

With a variety of different facial capture solutions, we can provide facial performances for a wide range of different workflows and budgets. We can adapt to your facial animation pipeline. Whether its facial reference you need or specific input for sophisticated and automated solutions.

More about Face Capture

Utilizing our Optitrack system, we can capture the performances of up to 5 actors simultaneously in our volume. We realize that productions normally have a tight deadline. That is why we prioritize speedy, high quality delivery of your data.

More about Body MoCap

By combining body and facial capture the whole range of the talent’s performance is captured. All devices are synched and fine-tuned to work seamlessly together.

More about Performance MoCap

Over the last year we have heavily focused on working with the Unreal Engine, creating interactive digital sets to provide live previews for our clients. This gives our customers the best possible idea of the final outcome.

More about Virtual Production

Our motion capture studio

Our motion capture studio in Berlin

Our motion capture studio

Our motion capture studio in Berlin

Our MoCap studio

Our motion capture studio in Berlin

Industries

Gaming

Live events

Motion Capture
for films and music videos

VR and AR

Industries

Gaming

Motion Capture for live events

Films and videos

Motion Capture for VR and AR

Industries

Gaming

Live events

VR and AR

Films and videos

Other Services

Casting for Motion Capture

Actors are mostly no motion capture actors. We have many actors who are well trained to work with motion capture in our database. For this reason we are happy to offer actors for your special projects.

Get in touch

3D Body Scanning

With our connection to 3D Instagraph, we can also schedule a 3D body scan for your character. Their body scanning system with integrated platform automatically creates an avatar which can be utilized in video games, VR and AR applications, movies, adverts or anything else.

Get me to the scanning system

Character Creation

3D Instagraph’s body scanning system automatically creates an avatar that can be used for motion capture. The avatars can be easily integrated in video games, VR and AR applications, movies, adverts or anything else.

More on character creation

Our Avatar Creation Services

Casting for Motion Capture

Actors are mostly no motion capture actors. We have many actors who are well trained to work with motion capture in our database. For this reason we are happy to offer actors for your special projects.

Get in toch

3D Body Scanning

With our connection to 3D Instagraph, we can also schedule a 3D body scan for your character. Their body scanning system with integrated platform automatically creates an avatar which can be utilized in video games, VR and AR applications, movies, adverts or anything else.

Get me to the scanning system

Character Creation

3D Instagraph’s body scanning system automatically creates an avatar that can be used for motion capture. The avatars can be easily integrated in video games, VR and AR applications, movies, adverts or anything else.

More about character creation

Avatar Creation

Casting for MoCap

Actors are mostly no motion capture actors. We have many actors who are well trained to work with motion capture in our database. For this reason we are happy to offer actors for your special projects.

Get in toch

3D Body Scanning

With our connection to 3D Instagraph, we can also schedule a 3D body scan for your character. Their body scanning system with integrated platform automatically creates an avatar which can be utilized in video games, VR and AR applications, movies, adverts or anything else.

Get me to the scanning system

Avatar Creation

3D Instagraph’s body scanning system automatically creates an avatar that can be used for motion capture. The avatars can be easily integrated in video games, VR and AR applications, movies, adverts or anything else.

More about character creation

Team

Niklas Bothe

Head of Motion Capture

Niklas began specializing in motion capture during his studies in Game Design and is working with a wide array of techniques and hardware since 2011.

He joined NeXR to set up a motion capture studio which became OnPoint Studios, a highly innovative motion capture and virtual production service provider. His understanding of game production pipelines and engines enables OnPoint to benefit immensely from the recent push towards realtime workflows in cg production.

Marian Woller

Virtual Production Supervisor

Starting as an animator Marian has 25 years of experience working in the entertainment industry. His knowledge encompasses all aspects of digital production from concepting, animation, camerawork, FX and compositing.

Attracted by the possibilities of Virtual Production he has dedicated himself to becoming an expert in this new and exciting field. Always up to date with cutting edge workflows and techniques, he is the driving force behind many of OnPoint‘s innovations.

Kevin Clare

Facial specialist and 3D animator

Kevin began as a 3D Animator working on various commercial and TV projects. After gaining experience with the whole animation workflow he started to focus on the particular aspect of facial animation. At NeXR, he was quickly given responsibility for developing a new facial animation pipeline, working with riggers and programmers to create a facial batching system and got the facial capture specialist.

While working as a facial animator he is also supporting with organization tasks such as their developing file system and project management.

Team

Niklas Bothe

Head of Motion Capture

Niklas began specializing in motion capture during his studies in Game Design and is working with a wide array of techniques and hardware since 2011.

He joined NeXR to set up a motion capture studio which became OnPoint Studios, a highly innovative motion capture and virtual production service provider. His understanding of game production pipelines and engines enables OnPoint to benefit immensely from the recent push towards realtime workflows in cg production.

Marian Woller

Virtual Production Supervisor

Starting as an animator Marian has 25 years of experience working in the entertainment industry. His knowledge encompasses all aspects of digital production from concepting, animation, camerawork, FX and compositing.

Attracted by the possibilities of Virtual Production he has dedicated himself to becoming an expert in this new and exciting field. Always up to date with cutting edge workflows and techniques, he is the driving force behind many of OnPoint‘s innovations.

Kevin Clare

Facial specialist and 3D animator

Kevin began as a 3D Animator working on various commercial and TV projects. After gaining experience with the whole animation workflow he started to focus on the particular aspect of facial animation. At NeXR, he was quickly given responsibility for developing a new facial animation pipeline, working with riggers and programmers to create a facial batching system and got the facial capture specialist.

While working as a facial animator he is also supporting with organization tasks such as their developing file system and project management.

Contact

You need further information on our services or need a quote?
No matter if you are interested in motion capture, performance capture for up to 5 people at a time, face capture, live animation or want to do remote motion capture with us without visiting our Studio in Berlin, we are here to get your products to the next level.

* (required)

Being able to integrate motion capture into our animation pipeline was crucial for UMI’s production. All this was made possible and intuitive with OnPoint Studios remote shooting sessions, a very good way to make this work efficiently and collaborate fluidly. I recommend taking this approach towards animation if you are looking into motion capture solutions for your project. The final blackouts and material brought us great results.

At Another Coffee Games we are looking forward to collaborating with OnPoint Studios and use the system in a near future again.

Contact

You need further information on our services or need a quote?
No matter if you are interested in motion capture, performance capture for up to 5 people at a time, face capture, live animation or want to do remote motion capture with us without visiting our Studio in Berlin, we are here to get your products to the next level.

* (required)